Devlog 2


- Enemy balance tweaks. Shotgun arm damage up, flamethrower arm damage up, SMG arm health down

- Player shotgun damage no longer decreases with range

- Redid sliding

- Changed Wave 1-5 music

- Bug fixes (staying on the pause menu breaks enemy AI, starting the game plays music full volume for a split second regardless of settings, metal items turn black sometimes)

- Added an animation for swapping weapons and a sound effect for trying to shoot with no ammo

- Added a pause menu, accessed by ESC

- 3 new enemies spawn at wave 6, the Shotgun Leg, SMG Eye, and Flamethrower Back

- Music will change on wave 1, 6, and 11

- Increased enemy spawn rates, decreased enemy spawn rates in later waves

- Player gun sparks are now blue

Files

Raze.zip 40 MB
Jan 27, 2023

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